How to make physical objects come to life on hololens

Microsoft HoloLens has opened up a world of possibilities by merging the virtual and physical realms, offering users an augmented reality experience like no other. One of the most fascinating capabilities of HoloLens is the ability to make physical objects come to life through interactive holograms. In this article, we will explore how you can harness the power of HoloLens to transform physical objects into dynamic, interactive experiences that captivate and engage users.

1. Understand HoloLens Development:
To bring physical objects to life on HoloLens, it's crucial to have a solid understanding of HoloLens development. Familiarize yourself with the HoloLens platform, its capabilities, and the tools provided by Microsoft, such as the Unity game engine and the HoloToolkit. This knowledge will serve as a foundation for creating immersive experiences.


2. Create 3D Models: The first step in making physical objects interactive on HoloLens is to create 3D models of those objects. You can use professional 3D modeling software or leverage photogrammetry techniques to capture real-world objects and convert them into digital replicas. Ensure that the models are accurate and optimized for real-time rendering on the HoloLens device.

3. Anchor Objects in the Physical World: HoloLens allows you to anchor holograms to specific locations in the physical environment, ensuring they appear fixed in relation to the real-world objects. Use spatial mapping or image recognition techniques to identify and establish anchor points for your 3D models. This step is crucial to create a seamless integration between the physical object and the virtual content.

4. Add Interactive Elements: To make physical objects come to life, introduce interactive elements to your holograms. This can include animations, dynamic effects, or contextual information that enhances the user's understanding and engagement. For example, you can create an interactive holographic user interface that provides additional information or allows users to manipulate the object in unique ways.

5. Enable Gesture and Voice Interaction: Take advantage of the HoloLens' gesture and voice recognition capabilities to enable intuitive interaction with the holographic content. Define gestures or voice commands that trigger specific actions or interactions with the physical object. This adds a layer of immersion and interactivity, making the experience feel truly magical.

6. Utilize Spatial Sound: Spatial sound plays a crucial role in creating a realistic and immersive experience on HoloLens. Use spatial audio techniques to provide audio cues and feedback that correspond to the position and movement of the holographic content. This enhances the sense of presence and adds another dimension to the interactive experience.

7. Test and Iterate: Testing and iterating are essential steps in ensuring a polished and seamless experience. Continuously test your holographic content on the HoloLens device, gather user feedback, and make improvements based on the insights gained. This iterative process will help you refine the interaction design, optimize performance, and create an immersive experience that truly brings physical objects to life.

The HoloLens device has revolutionized augmented reality, enabling us to merge the digital and physical worlds in unprecedented ways. By understanding HoloLens development, creating accurate 3D models, anchoring objects in the physical environment, adding interactive elements, enabling gesture and voice interaction, utilizing spatial sound, and continuously testing and iterating, you can create awe-inspiring experiences that make physical objects come to life on HoloLens. Whether it's educational, entertainment, or industrial applications, the power to transform our reality lies within our hands, offering endless possibilities for innovation and engagement.

Vuforia is a software development kit that allows the user to take a 2D image, or even a 3D object, in the real world and, through an augmented reality device of some sort (in our case, a HoloLens), the software will overlay rendered images on top of the chosen image or object. Vuforia will track the position and rotation of the real world object and the overlaid graphics will move along with the object. Vuforia is uses a picture that they call the ImageTarget—a graphical or visual pattern. It can be a 2D image or a simple 3D object. Once the computer recognizes this pattern, it is used as an anchor to overlay computer rendered graphics on top of it.
Developing Vuforia Engine Apps for HoloLens Vuforia Engine enhances the capability of HoloLens by allowing you to connect AR experiences to specific images and objects in the environment. You can use this capability to overlay step by step instructions on top of machinery or to add digital features to a physical product.
Based on the CAD data of your product or machinery the Hololens can detect these 3D objects robustly in the environment using Vuforia Model Targets technology. Augmented overlays can be authored directly against the CAD model so that your field workers see them right where you placed them.

Enterprise developers can use VuMarks to uniquely identify each piece of machinery on a factory floor, right down to the serial number. Additionally, VuMarks can be scaled into the billions and designed to look just like a company logo. Existing Vuforia Engine apps built for phones and tablets can be configured in Unity to run on HoloLens. You can even use Vuforia Engine to take your new HoloLens app to Windows 10 tablets such as the Surface Pro 4 and Surface Book. Vuforia Engine automatically fuses the poses from camera tracking and HoloLens's spatial tracking to provide stable target poses independent of whether the target is seen by the camera or not. Since the process is handled automatically, it does not require any programming by the developer.

The following is a high level description of the process:
1. Vuforia Engine's Tracker recognizes the target.
2. Target tracking is then initialized.
3. The position and rotation of the target are analyzed to provide a robust pose estimate for HoloLens.
4. Vuforia Engine transforms the target's pose into the HoloLens spatial mapping coordinate space.
5. HoloLens takes over tracking if the target is no longer in view. Whenever you look again at the target, Vuforia will continue to track the images and objects accurately.

Targets that are detected, but no longer in view, are reported as EXTENDED_TRACKED. In these cases, the Default Traceable Event Handler script that is used on all targets continues to render augmentation content. The developer can control this behaviour by implementing a custom traceable event handler script. The best way to understand the structure of a Vuforia Engine HoloLens project is by installing and building the Vuforia HoloLens sample project. The sample provides a complete HoloLens project that includes pre-configured deployable scenes and project settings. Running the project will provide you a starting point and reference for your own Vuforia HoloLens apps.